SNES SF2 Round 1:FIGHT!
Written: Jun 04 '04
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Product Rating:
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Pros: Gameplay,music,graphics
Cons: there are newer incarnations
The Bottom Line: Despite the newer versions, if you dont own a copy of SF2, this is perfect. It has very few problems, and is truly one of the best games ever made.
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| flash-hammer's Full Review: Street Fighter II for Super Nintendo |
This here was the first ever console port of the arcade hit Streetfighter 2: The World Warrior. Released in 1992, it sold countless Super Nintendos and pretty much changed fighting games forever.
The game is a one on one fighter, in which you pick one of 8 characters, before facing the 7 other challengers and, if you made it through them, a showdown with the four Grand Masters.
In between the fights, every so often you are treated to a bonus round, in which you either have to destroy a car or a pile of bricks. This is a nice little extra that helps add some variety into the game.
The games controls work like this. You have three punch buttons and three kick buttons, ranging from weak, to medium to Fierce. Due to the fact the Snes controller only has four face buttons, Y and X control Weak and medium punch respectively, whereas for fierce punch you have to press the left shoulder button. B and A control weak and medium kick, with the right shoulder being fierce kick.
SF2 is the sequel to Streetfighter a truly mediocre arcade fighter, in which you could only play as a white suited, Red haired karate man named Ryu, as he fought through a number of opponents to face the Seven-foot Thai monster known as Sagat. If you wanted to play against another human, they took the role of Ken. Ken was a man with blonde hair in a red karate suit. Him and Ryu had identical move sets.
The thing that distinguished SF2 from all the other fighting games that had come before it, was the roster. The game had 8 selectable fighters, only two of which had similar movesets. These two were Ryu and Ken, and were probably only both put in for the sake of nostalgia. But the other characters varied so much. Zangief was a slow, but immensely powerful grappler, whereas Chun Li was quite weak, but made up for it with her lightning fast Kung Fu skills.
Characters special moves were performed in one of two ways. Either via Charges where you held the D-Pad in one direction for two seconds, before quickly pressing its opposite and an attack button at the same time, or via the rolling your thumb across the D-Pad in a smooth motion, the most famous of which being in a quarter circle forward(QCF).
The buttons all respond well, but I have to complain about the controller. The D-Pad is missing diagonal points like the Segas pad has, and this can hurt your thumb severely. Trying to perform special moves involving fierce punch will bring similar problems. The fact that the Nintendo Arcade stick had a useless button layout made things even more frustrating.
Graphically, the game is still pretty great, even after more than a decade. While Capcom have created better looking sprites in the sequels, there really isnt anything to complain about graphically. A few frames of animation are missing here and there, but it doesnt spoil the gameplay at all.
The sound effects are a bit off, but in a really likeable way. Guile may sound like he is saying Manick-Fu instead of Sonic-Boom, but it is quite amusing if not accurate.
The music is awesome. The game features some of the most memorable theme tunes in gaming history, and should get all the credit it deserves.
The themes, all of them, will stay with you for years.
So how does it play? To put it bluntly, brilliantly. Despite the fact that Capcom has since put out a plethora of sequels and spruced up variants, the original can still stand alone as an incredibly playable fighter.
It does have its downsides, the game is slower than any other version of SF2, and the fact that you cannot pick the bosses is a bit of a bummer, and it does have some glitches eg Guiles handcuffs but these cant detract from what is an immensely playable game.
Even in its basic format, SF2 can still inspire great 2 player fights, and that is really all you can ask for from a 10-year-old fighting game.
At the end of the day, if you have Streetfighter 2:Turbo or Super Streetfighter 2, it really isnt worth having, but if you lack a Streetfighter title, there really isnt anything wrong with the first incarnation of game. It is probably the best fighting game ever, and you really should own at least one version of it.
Recommended:
Yes
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Epinions.com ID: flash-hammer
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